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Princess Xenia
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Posted - 2007.11.29 02:01:00 -
[1]
From patch notes (http://myeve.eve-online.com/updates/patchnotes.asp?patchlogID=155) module section:
òThe descriptions of a number of energy weapons have been modified.
Other than that:
NOTHING!!! RIEN!!! NADA!!! NICHTS!!! NIENTE!!! τίποτα!!! 没什么!!! 何も!!! 아무것!!!
THANK YOU CCP VERY MUCH FOR NOTHING!!!
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Princess Xenia
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Posted - 2007.11.29 02:06:00 -
[2]
Originally by: Esmenet Can i have your stuff?
Sure.. please evemail me time and location (0.4 security system or lower) I recommed you bring in a freighter... you will require a lot of cargo space...
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Princess Xenia
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Posted - 2007.11.29 02:14:00 -
[3]
Originally by: Surfin's PlunderBunny It's a trap!
omg what u said >>>> patch notes concerning Amarr
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Princess Xenia
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Posted - 2007.11.29 02:26:00 -
[4]
Originally by: Kazuma Saruwatari you do realise the ARM scripts reduce the range of effectiveness of tracking computers, sensor boosters, and a whole lot of other modules.
Tracking computers + sensor boosters = range
Amarr = midrange, which is left out
ARM scripts + Amarr's midrange pwnage = indirect Amarr buff, but we'll see what it'll be on TQ.
Else, can I have your stu-ahh heck beaten to the punch :(
Sensor targetting range ARM loaded = sensor booster targetting range PRE-trinity
Turret range ARM loaded = tracking computer turret range PRE-trinity
Any changes in sniping range??? NO
Require more mid-slots for pre-trinity targetting RESOLUTION and turret TRACKING = Amarr nerf (due to plentiful Amarr mid-slots)
As you said yourself, tracking computer affects range... guess whose weapon is more RANGE-DEPENDENT??? Hence whcih weapons are MOST affected by what you said: "reduction in range effectiveness" what ever that mean if its true...
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Princess Xenia
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Posted - 2007.11.29 02:51:00 -
[5]
Originally by: techzer0 Edited by: techzer0 on 29/11/2007 02:39:00 Hmm... this is why we love Amarr players, they're the first to post "OMG CCP YOU SUCK". And it takes 2 seconds to reload crystals vs 10 seconds to reload guns to change range, oh no?
No ships I fly got a boost (oh I can't launch 5 heavy drones from a myrm anymore) I think I should start another thread.

OMG!!!
Ignorant: "it takes 2 seconds to reload crystals vs 10 seconds to reload guns to change range"
Have you asked why Amarr has to constantly change ammo??? Is 2 sec reload working as expected when using t2 ammo??? Do you fly Amarr to counter-post me??? Did you also forget to mention the all-mighty-ultimate Amarr's 'UNLIMITED' cheap t1 ammo argument???
Selfish: "can't launch 5 heavy drones from a myrm anymore"
Its called balancing... LOL.. actually I am amazed CCP did not "balance" Amarr ship further... oh guess what they cant do it anymore since they are already gimped to hell!!!!
Oh wait.... THE 'OVER-powered' turret disruptor balancing????? (LOL... it's actually an AMARR BUFF... WHY???????? because Amarr turrets are MOST affected by TD... so 'balancing' TD helps amarr... THE IRONY!!!!!
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Princess Xenia
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Posted - 2007.11.29 03:23:00 -
[6]
Originally by: techzer0
Originally by: Princess Xenia
Originally by: techzer0 Edited by: techzer0 on 29/11/2007 02:39:00 Hmm... this is why we love Amarr players, they're the first to post "OMG CCP YOU SUCK". And it takes 2 seconds to reload crystals vs 10 seconds to reload guns to change range, oh no?
No ships I fly got a boost (oh I can't launch 5 heavy drones from a myrm anymore) I think I should start another thread.

OMG!!!
Ignorant: "it takes 2 seconds to reload crystals vs 10 seconds to reload guns to change range"
Have you asked why Amarr has to constantly change ammo??? Is 2 sec reload working as expected when using t2 ammo??? Do you fly Amarr to counter-post me??? Did you also forget to mention the all-mighty-ultimate Amarr's 'UNLIMITED' cheap t1 ammo argument???
Selfish: "can't launch 5 heavy drones from a myrm anymore"
Its called balancing... LOL.. actually I am amazed CCP did not "balance" Amarr ship further... oh guess what they cant do it anymore since they are already gimped to hell!!!!
Oh wait.... THE 'OVER-powered' turret disruptor balancing????? (LOL... it's actually an AMARR BUFF... WHY???????? because Amarr turrets are MOST affected by TD... so 'balancing' TD helps amarr... THE IRONY!!!!!
I play with amarr players all of the time, I spent 4 hours in gang on the test server with 4 abaddon pilots who never complained once last night about any new changes... and we cleared out the BS arena several times, just for the heck of it.
Btw... it's amarr ships that get bonuses for tracking disruption (the sentinel, arbitrator and t2 variants?)
The 5 heavies bit, that was sarcasm... I don't use heavies in myrm as it is, so no change really. I just get prettier graphics. Why must every patch contain a change for a specific race?
Hallelujah!!! Simply by flying with Amarr pilots gives one an in-depth understanding of Amarr and also the wisedom to counter-post true Amarr pilots who believe their ships are too ""balanced"".
Hallelujah!!! Simply by fighting against 4 Abaddon pilots who do not complain about their ships, one is certain Amarr is fine and can confidently suggest the Amarr race and their technology is on par with other races Hallelujah!!!
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Princess Xenia
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Posted - 2007.11.29 03:25:00 -
[7]
Originally by: Gojyu Am I the only one who reads the patch notes?
Quote: Amarr Business Entrepreneurs characters were missing Gunnery II, as it is a pre-requirement for Controlled burst which they get through Character creation. This has now been fixed.
Quote:
The Khanid Mashtori is now commandeering a vessel fit for his rank. Beware of his dark and deadly Apocalypse.
Direct. Amarr. Boost
I beg your pardon... Gojyu post >>>>>>>>>>>>>>>>> original post.... Let's rejoice Amarr has been 'BOOSTED'
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Princess Xenia
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Posted - 2007.11.29 04:42:00 -
[8]
Originally by: Aeaus Just because people whine doesn't make them correct. Amarr have some of the best ships IMHO, sure they might not have the DPS/OMGSPEED/OMGECM appeal of the other races, but they're up there.
Please enlighten me on: "Amarr have some of the best ships IMHO"
What do you mean? What are your personal experiences? How do you make them 'best' when others have lost faith? Which ships are you talking about?
Please share your wisedom...
Thanks you very much...
I just hope your answer wont be something like :"I am not going to tell you how to play noob.. go find out yourself"=... and believe in what I said about Amarr having some of the best ships... because I SAY SO..."
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Princess Xenia
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Posted - 2007.11.29 04:57:00 -
[9]
Originally by: Aeaus
Originally by: Princess Xenia I just hope your answer wont be something like :"I am not going to tell you how to play noob.. go find out yourself"=... and believe in what I said about Amarr having some of the best ships... because I SAY SO..."
Malediction, Armageddon, Abaddon, Archon, Revelation are my personal favorites among their classes. I mostly fly battleships, and well, Abaddon is the king of the hill there :)
Thanks you... any comments on sub-battleship ships???
The mighty DPS 'can kill nothing' omen??? The tanky 'everyone know its a bait' Maller??? The flexible 'because-of-Gallente-drone' arbitrator??? The 'projectile-minmatar-slave-weapons-fitted' punisher/prophecy and lol apocalypse??? .... I could go on and on....
Any reason why Amarr is only 16% of the Eve population??? Any reason why the most flown Amarr ship are Bestowers??? And its in 6th position... lol.. and only amarr ship in the top ten... Any reason why Armageddon, Abaddon, Archon, Revelation (all big big ships) being 'best in your opinion' should make it 'ok' not to deserve some Dev's attention???
Are you telling me Amarr is fine since you can pilot their battleships and capitals very well??? That other Amarr players who fly mostly sub-battleship do not have any reasons to complain why they are sub-par??
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